AH well in that case I think there is a way to convert the model with the displacment map into a high rez model using the displacment map. I had to hold down shift. Archived This topic is now archived and is closed to further replies. You have to chose what to weight. It just depends on what the texture looks like. Prev 1 2 3 Next Page 1 of 3.
Think you meant “Crazy”. Have you set all your Preferences as in R15? You’ve got a lot of spelling mistakes. To get a rounding, subdivision is needed. With Jenna, the texture is baked for those purposes. AH well in that case I think there is a way to convert the model with the displacment map into a high rez model using the displacment map. Anyway thanks a lot cause i watch your tutorials, some of them, learning a lot and find many answers generally speaking that i was looking for and answers about weight hypernurbs too, thanks a lot!!!!!!
Sometimes thats a good thing, and sometimes its cunema. I had to hold down shift. I used a loop to select the edges of a polygon child to a Subdivision Surface. And a lot of control of the mesh.
Weighted Hyper Nurbs
Share this post Link to post Share on other sites. The new SplinePatch plug-in is offereing some very interesting modeling options. I don’t allow inline images i.
Enough play for one day. It always was in tool palet but on my new R13 i can not find it. You have to chose what to weight.
The Benefits of Using HyperNurb Weight Tags in Cinema 4D When Modeling – Lesterbanks
Pick any point s edges or polygons on the cube. Posted August 22, Not as much fun as designing with Rhino or Cinema, but it feeds the cats. If i select all and i extrude them i get extruded just the edges. Just hypeenurbs the displacment map to the model then you can increase the HN setting in the OM.
This thread has been automatically closed as it remained inactive for 12 months. Keep it pressed while dragging the Mousepointer in the viewport. I always need to make a very high poly model for adding displacement maps textures. Note that it will set the subdivions as is set in the SubdivisonRenderer object properties of the HN. Could I suggest that you load an English spell check dictionary. I hope it works for you comfortably now.
If you hpyernurbs the High poly model for other things you can click on the HN object and convert that to a real poly model. All the best Sassi. I really apreciate your work!!!!! To cjnema a rounding, subdivision is needed.
With Jenna, the texture is baked for those purposes. IF that is all not giving you the wanted functionality—please contact the support.
Maybe you could try using the Iron function or the Brush tool in smooth mode? On the Live Selection tool’s settings on the “HyperNurbs” tab. Think you meant “Crazy”.
Thanks a lot and cineema about my beginner questions. Weight HyperNurbs not showing up r16???? HN smoothing really only works for wieght with relatively low poly counts.
HN is a very cool feature of Cinema, but hoping it would smooth a high poly model does not appear to be what its about.